| Introduction | Workspace | Stage | Timeline | Properties | Tools | Library |
| Project Planning |

Flash Overview

Introduction to flash

Adobe Flash Professional CS6 is an authoring tool that you can use to create games, applications, and other content that responds to user interaction. Flash projects can include simple animations, video content, complex user interfaces, applications, and everything in between. In general, individual projects created with Flash Professional are called applications (or SWF applications), even though they might only contain basic animation. You can make media-rich applications by including pictures, sound, video, and special effects.

The SWF format is extremely well suited for delivery over the web because SWF files are very small and take little time to download. Flash projects often include extensive use of vector graphics. Vector graphics require significantly less memory and storage space than bitmap graphics because they are represented by mathematical formulas instead of large data sets. Using bitmap graphics in Flash projects results in larger file sizes because each individual pixel in the image requires a separate piece of data to represent it. Additionally, Flash allows you to select graphic elements and convert them to symbols—making them easier to reuse and further improving performance when SWF files are viewed online.

In this series of tutorials you will learn the basics of Flash animation, game design and web design. After completing the lessons and tutorials you will be able to take and pass the Flash CS6 Adobe Certified Associates exam. To learn how to use the Flash user interface, click on the blue links at the top of the page.

Exam and objectives

After taking the exam, your score is electronically reported. Please allow 2-4 weeks from the date you pass the exam to receive your ACA Welcome Kit.

Exam Structure

The following lists the topic areas for the exam:

• Setting project requirements
• Identifying rich media design elements
• Understanding Adobe Flash CS6 interface
• Building rich media elements by using Flash CS6
• Evaluating rich media elements by using Flash CS6

Number of Questions and Time

• 40 questions
• 50 minutes

Exam Objectives

Domain 1.0 Setting Project Requirements

1.1 Identify the purpose, audience, and audience needs for rich media content.
1.2 Identify rich media content that is relevant to the purpose of the media in which it will be used (websites, mobile
devices, and so on).
1.3 Understand options for producing accessible rich media content.
1.4 Demonstrate knowledge of standard copyright rules (related terms, obtaining permission, and citing copyrighted
material).
1.5 Understand project management tasks and responsibilities.
1.6. Communicate with others (such as peers and clients) about design and content plans

Domain 2.0 Identifying Rich Media Design Elements

2.1 Identify general and Flash-specific best practices for designing rich media content for the web, mobile apps, and
AIR applications.
2.2 Demonstrate knowledge of design elements and principles.
2.3 Identify general and Flash-specific techniques to create rich media elements that are accessible and readable.
2.4 Use a storyboard to produce rich media elements.
2.5 Organize a Flash document

Domain 3.0 Understanding Adobe Flash CS6 Interface

3.1 Identify elements of the Flash interface.
3.2 Use the Property inspector.
3.3 Use the Timeline.
3.4 Adjust document properties.
3.5 Use Flash guides and rulers.
3.6 Use the Motion Editor.
3.7 Understand Flash file types.
3.8 Identify best practices for managing the file size of a published Flash document.

Domain 4.0 Building Rich Media Elements by Using Flash CS6

4.1 Make rich media content development decisions based on your analysis and interpretation of design specifications.
4.2 Use tools on the Tools panel to select, create, and manipulate graphics and text.
4.3 Import and modify graphics.
4.4 Create text.
4.5 Adjust text properties.
4.6 Create objects and convert them to symbols, including graphics, movie clips, and buttons.
4.7 Understand symbols and the library.
4.8 Edit symbols and instances
4.9 Create masks.
4.10 Create animations (changes in shape, position, size, color, and transparency).
4.11 Add simple controls through ActionScript 3.0.
4.12 Import and use sound.
4.13 Add and export video.
4.14 Publish and export Flash documents.
4.15 Make a document accessible

Domain 5.0 Evaluating Rich Media Elements by Using Flash CS6

5.1 Conduct basic technical tests.
5.2 Identify techniques for basic usability tests.